The recent Consumer Electronics Show (CES) in Las Vegas made it clear: virtual reality is taking on serious forms! All the big names in tech are working on their own devices, including Apple, Sony, Samsung, and Google. Even Microsoft decided to join the club. 2015 is going to be an exciting year!
So far there are two major types of VR companies: those creating hardware, and those creating games and animated content. However, one underserved, yet fascinating niche with massive potential is cinematicVR; high quality, immersive video experiences which place the viewer in the middle of the action.
At this moment, the Palo Alto based Jaunt, which primarily targets the Hollywood market, is the undisputed leader when it comes to cinematic VR. We at Purple Pill learned a lot from Jaunt, and have developed our own VR camera system and workflow. While having a clear example to work towards helped us avoid many common mistakes, we still encountered plenty facepalm moments. That’s why we decided to share 10 easy-to-avoid mistakes which will save you days of frustration. … →
You have shot some amazing 360º video content, but how will you distribute it to your audience and the different VR headsets? Of course you can upload it to YouTube, VRideo, or even Facebook, which all support 360º video, but traditional video platforms are not always the best option.
Sometimes you want a branded application that supports all of the pro features that make VR even more compelling than just plain 360º video, like support for stereoscopic 3D and spatial audio. But if you are a filmmaker, building apps is probably not your specialty. That’s why we are developing AppFactory, a place where you can easily upload your hi-res videos, artwork and logos, and let us turn them into a branded, multi-platform video application in no-time! … →
During the Google I/O conference at the end of May, Google announced Jump; a revolutionary step in the world of 360 3D content!
The idea has three parts:
Camera: an open-source 360 3D camera design using 16 synchronized GoPro HERO4 action cams
Assembler: computer vision algorithms running on powerful Google servers which seamlessly stitch the 16 images and compute the 3D effect
YouTube: yes, YouTube already existed, but will be fully integrated with Jump technology for easy playback and distribution of content
The power of Jump lies in the fact that it gives creators around the world access to top-of-the-line VR camera technology. No more tinkering with custom-built rigs and hours of painstaking manual video stitching. Jump is a dream come true!
However, the camera design is not yet available.. Let’s see what we can learn from analyzing the images and videos that have been released so far. … →
In 1831, the brilliant Michael Faraday discovered Electromagnetic Induction, which is the principle on which every single electric motor in the world is based. It’s also how your electric toothbrush charges itself.
During his time, Faraday gave dozens of lectures on the wonders of electricity, induction and magnetism. However, while his audience was often amazed by his demonstrations, they regularly asked: “Fascinating, but what’s the use of all this?” … →
If you are a filmmaker who wants to learn how to produce immersive video content for virtual reality headsets, then we have exciting news for you: we’re building an online video course!
But why should you listen to us? Well, according to the Danish physicist Niels Bohr: “An expert is a person who has made all the mistakes that can be made in a very narrow field.” And boy, have we made some mistakes!
Over the past six months, we have been working on our own 360 3D camera rig to produce cinematic VR content and have gained valuable, first-hand knowledge in this area. Knowledge which only few possess, and which we want to share with the world in one complete package!
Check out the trailer below to learn more about what you can expect:
Interested? Then click the button below to learn more!
For over a year now, we have been producing high-quality 360º 3D video content for virtual reality headsets here at Purple Pill VR. We plan and script a production, shoot it using our (open-source) 16-GoPro rig, and then spend anywhere from a couple of days to a couple of weeks stitching and editing the videos. On the other end of the spectrum you have companies like NextVR who are actually able to live stream their videos directly from their camera into VR headsets around the world. So isn’t streaming much cooler than pre-recorded content?
Well, we have received several requests from clients for 360º live streaming, especially from the sports industry who are used to live streaming every event they have, but producing 360º (3D) video and streaming it are two totally different ball games and so we had not put a lot of R&D into figuring out this whole streaming thing yet. To be honest, we had no idea what made a stream different from a regular video…
That was, until the guys from MOMENTUMXR told us they were gonna live stream the Grammys red carpet event in 360º and were looking for an Android and iOS Cardboard app, as well as a web player, through which people could actually view their stream. And are you really going to say no to the Grammys?! You don’t, so we started educating ourselves and managed to successfully display the live stream in our apps and web player! Here is what we learned..
A while ago we wrote an article covering the basics of live streaming 360 degree video to VR headsets. That article was written after we were asked to build a VR app capable of playing a 360º live stream, which taught us a lot, but meant we did not have to do the stressful work of setting up the cameras and keeping the live stream in the air. However, we just successfully live streamed several big music festivals in 360º from 3 locations simultaneously, so we actually got our hands dirty this time. Here is what we learned.… →
We started Purple Pill VR with two people and an idea. Now, two years later, we finished about 15 360º 3D productions, built a fully functioning multi-platform video player application, and expanded the team with 6 extra employees. Things are moving fast, and keep moving faster as the VR market is picking up speed. This blog explains how we try to deal with this explosive growth.