During the Google I/O conference at the end of May, Google announced Jump; a revolutionary step in the world of 360 3D content!
The idea has three parts:
Camera: an open-source 360 3D camera design using 16 synchronized GoPro HERO4 action cams
Assembler: computer vision algorithms running on powerful Google servers which seamlessly stitch the 16 images and compute the 3D effect
YouTube: yes, YouTube already existed, but will be fully integrated with Jump technology for easy playback and distribution of content
The power of Jump lies in the fact that it gives creators around the world access to top-of-the-line VR camera technology. No more tinkering with custom-built rigs and hours of painstaking manual video stitching. Jump is a dream come true!
However, the camera design is not yet available.. Let’s see what we can learn from analyzing the images and videos that have been released so far. … →
In 1831, the brilliant Michael Faraday discovered Electromagnetic Induction, which is the principle on which every single electric motor in the world is based. It’s also how your electric toothbrush charges itself.
During his time, Faraday gave dozens of lectures on the wonders of electricity, induction and magnetism. However, while his audience was often amazed by his demonstrations, they regularly asked: “Fascinating, but what’s the use of all this?” … →
We all know the VR market is still in its early days, and this gives an incredibly interesting view of the emergence of new distribution methods for this medium. Numerous “Netflix of VR” platforms are currently competing head to head, but maybe a different model altogether will win out in the end? Only time will tell. However, in the meantime it is easy for 360º video producers to lose track of what their options are when it comes to distributing their content. That’s why we created this article and the complementary infographic to shed some light on this situation.… →
When we first got seriously interested in virtual reality several months ago, we noticed that there was hardly any video content available. Now we know why; because filming in VR is very, very complicated!
The main problem is that there are no off-the-shelve camera rigs available that film on all sides at the same time in stereoscopic 3D. Sure, there are 360 camera rigs for sale, but as I discussed in a previous article, most of these cameras offer appallingly low resolution, significant fish-eye effects, and flat 2D images with no depth in them. … →
One of the most time consuming and frustrating tasks we encountered during our first 360 3D video productions was finding the optimal encoding settings for each of the currently available VR headsets. Each platform supports different resolutions, frame rates, codecs, and bitrates. This article explains the settings we started with, what we learned from analyzing some of the legends in the field (like Chris Milk and Felix & Paul), and finally we’ll share a simple yet powerful free tool we built to help you encode your VR video content with the best possible settings. Let’s go!
You have shot some amazing 360º video content, but how will you distribute it to your audience and the different VR headsets? Of course you can upload it to YouTube, VRideo, or even Facebook, which all support 360º video, but traditional video platforms are not always the best option.
Sometimes you want a branded application that supports all of the pro features that make VR even more compelling than just plain 360º video, like support for stereoscopic 3D and spatial audio. But if you are a filmmaker, building apps is probably not your specialty. That’s why we are developing AppFactory, a place where you can easily upload your hi-res videos, artwork and logos, and let us turn them into a branded, multi-platform video application in no-time! … →
We started Purple Pill VR with two people and an idea. Now, two years later, we finished about 15 360º 3D productions, built a fully functioning multi-platform video player application, and expanded the team with 6 extra employees. Things are moving fast, and keep moving faster as the VR market is picking up speed. This blog explains how we try to deal with this explosive growth.
It all started with an idea: can we create films for Virtual Reality headsets? This was 9 months ago. The first major hurdle was to develop a camera that can film on all sides in 3D. With our own money and some friends who were generous enough to let us (ab)use their GoPros, we created a working prototype out of wood using a laser cutter… and it worked!… →
Amsterdam, the infamous city situated in the beautiful little country of The Netherlands, has always been a hotbed for innovation. I recently read the aptly titled book “Amsterdam” by Russell Shorto, which contains a rich description of the city’s rebellious and liberal past, with references to the radical Dutch philosopher Spinoza, who laid the groundwork for the Enlightenment, and Amsterdam’s controversial drug policy to name just a few examples. … →